Betrayal at House on the Hill is always a great time. You and your fellow players go through the doors of this foul mansion to unearth its mysteries. Move room to room looking for clues, finding means to protect you from the horrors that lurk around every corner. Not only is your life in danger, but your very sanity teeters on the brink. In the end, one of your compatriots turns out to be a traitor and each game of Betrayal at House on the Hill leads you down a very different story path depending on a number of circumstances. Is someone bringing forth demons from another dimension? Is their a vampire amongst you? Is one of you a lunatic housing a gang of murderous escaped inmates? Has someone bowed down before alien eye-creature overlords? One never knows what sinister happenings you will discover at the House on the Hill.
My husband recently introduced this game at our Tween Lock-In and it was unlike anything they had seen before. I watched as the person who had the betrayal walked away and read the twist intently and everyone else waited with bated breath to see what would happen.
So epic and great for the spookiest or holidays or late at night. Or if you're my husband anytime, because he adores this game. When we were going through our list of games based on purchase dates, we were trying to remember if it was because of Tabletop that we were finally able to get a copy, because it was made so available everywhere after it showed up on the show. That happens to be the case with several of the games in my series. It wasn't so much that we saw the game on the show and wanted it, but that the show made it a desired game and it became easier to find. Definitely love Tabletop for those benefits.
Note: Another Mike Selinker contribution.
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