Showing posts with label Star Trek. Show all posts
Showing posts with label Star Trek. Show all posts

Saturday, December 1, 2018

A Nerdy Teacher's Closet: Week 13 (11/26 - 11/30)

This week was simply meant to round out November Sci-Fi Month! I tried to get in some last minute nods and stay comfortable while doing it. Luckily towards the end of the week I was able to wear my ultimate field trip shirt! I'm not running from zombies or anything, but there was the chance that I might not make it back.



Week 13: 11/26 - 11/30


Monday, November 26, 2018
We've fallen off the rails a bit with our Keto-ing. Without an oven it gets a bit rough. So this was my way to say, "Let's start over!" On top of that, it's super heroes. #scifimonth TeePublic.com



Tuesday, November 27, 2018
There was no rhyme or reason for this shirt other than I felt like wearing it. It matches the Ant-Man shirt I got from Loot Crate. I tried to do couples shirts with my husband, but that never works out. Either way, more Sci-Fi with some superhero high-tech craziness and girl power!



Wednesday, November 28, 2018
It's been cold in my classroom. Well, not mine specifically, but the other people on my floor in The Tower. So I kind of wore this shirt to be silly for them. The really funny thing is that my one coworker actually asked to borrow my kettle and some tea! Totally made my day. Then, of course, I'm still trying to give some love to the Sci-Fi month theme. Woot Shirt!



Thursday, November 29, 2018
Another shirt I just felt like wearing for whatever reason. Kind of trying to wrap up my Sci-Fi month with some final nods to Sci-Fi. Star Wars and Retro PacMan. I wanted my daughter to wear her's with me, but it just wasn't in the stars. Get it... STAR Wars... in the STARS. yuckyuckyuck.  TeePublic.com (Link not located.)




Friday, November 30, 2018
Oh to be a Red Shirt. This is one of my favorite shirts to wear on field trips. We try to wear our school colors or school apparel so that we can be recognized and stay together better. But, well... Red Shirts don't always make it back. I'm savvy enough to make it so.... so back I mean. I've had this shirt for quite awhile, so I'm not sure where I got it from. They're everywhere though and if you like it you probably already own it.








Friday, June 29, 2018

5 Fandom Fridays - 5 Fictional Characters I Most Identify With

(Republished from 5/29/2015)

5 Fictional Characters I Most Identify With


1. Frodo Baggins
I identify with the burden he bears. Sometimes it feels like too much and you just want to give up, but then you have a trusty Sam to keep pushing you forward. Plus there's that love of adventure and wanting to go on a journey. You hear all these stories and you want to live it, too.


2. Wesley Crusher
Just like Wesley is overlooked and ignored or treated like he's in the way, I, too, feel that way and identify with it. I'm not an idiot and even though I'm "new" in my positions in life, I am still incredibly good at what I do, but sometimes you're overlooked because of being weird, irritating, or whatever. He's a kid. . . he's awkward! I'm just overall socially awkward and have a childish streak. I feel for him, because I sympathize with him.


3. Leslie Knope
I identify with her need to constantly keep doing good, despite the people you're doing it for don't always care and you feel like you're constantly working against things. I also totes associate with her geekiness, despite what other think of it. GIRL POWER!





4. Codex
This was a character that really put into perspective to me who I was and what I needed to learn about myself. I didn't have all the guild issues or romantic problems and I'm definitely not as hot as Felicia Day, but her geek struggle and her girl struggle and her emotional issues trouble were all understandable.  Use this link to see my favorite vlog scene.


5. Professor Keating
So many Literacy teachers want to be able to say they identify with Professor Keating. I mean, seriously. . . he's amazing. What I find hilarious is that I actually teach like him. I use humor as my tool to inspire and motivate. When I watched the clip, I laughed because that's what I do. To fewer laughs, though, because middle schoolers are a bit tougher to entertain than high schoolers, because they are way more reluctant and insecure. It's all good, though. I at least work in a community where free-thinking is encouraged and not hindered.







Saturday, May 19, 2018

The Joy of Gaming: Our Last Tween Lock-In

Well... it's not the absolute last. It's just the last of this school year, but I figured the title might have become a bit obnoxious in length if I put in all the additional information.

The best laid plans of teachers and students often go astray. I sent home the letter of intent in January with all the dates we booked the library at our school for. I said I can change any of the dates if I have advanced notice, especially if many of the students could not attend. I put the date on the board in my room under club announcements poster. I remind the kids weekly about the dates.

What happens is... you have 6 kids out of 13 attend. My heart broke, especially since the previous lock-in was canceled since I doubled over in pain. I hemmed and hawed over canceling and rescheduling, but even looking ahead to various weekends, it was very clear to me that there weren't other weekends to make this happen. So I did not cancel it.

I never made a better decision. I also managed my exhaustion with much coffee and Rock Star. We also made sure our drinks were in red Solo cups, because the Solo movie is promoting Solo cups. Then we all labeled them with Star Wars names, except for one, because he apparently wasn't listening.

We always start our evening with our dinner, which gives the kids time to settle in and get comfortable. Then it was time to get serious and get going. Well... after we made some pickle jokes and it lasted all evening.

Jonathan Mariucci donated a copy of Hexplore It to our club, so a group of four boys immediately broke off from the group, which left me with the two eigth graders who showed up. I was totally fine with this and the results was that I played more games that I ever had before and the laughter and jokes were so much fun!

At around 7PM, one of my student's aunts brought us custard from a popular place in Oshkosh and the kids dug in! I stored the rest.

Someone put a pickle in their custard.
We essentially stayed in our groups for the whole night. At 9:30 I got a text from one of our volunteer-approved friends and he popped in with some extra games and stayed until around 1AM.  It was the best way to end the year of lock-ins for me, but I also cried, because... it was the last one and, especially, the last one with my 8th graders. I reflected on how far they'd come as gamers and their growth made me proud.

So here was our line-up for the evening, not including the break-off group that played Hexplore It and one or two silly party games... oh... and Sheriff of Nottingham... so...



Guillotine (I won)

Legends of Andor (We completed the note mission!)

Star Trek: Five-Year Mission (Won by the skin of our teeth)

Marvel Legendary (Lost, but my 8th grade girl student won in points)

Azul (My husband won and the game freaked out my 8th grade boy)

Custom Heroes (I finally avenge my loss from the previous play, which ended up being due to a misunderstanding of the win condition. MWAHAHAHA!)



Article 27 (The kids still love this game, but I, sadly, became the bitter player because no one was doing what I asked and kept rejecting my requests. So I kept being the veto jerk.)

After I went to sleep, the horror of the caffeine overload finally taking me out.

Poison







Super Motherload









When I awoke, the boys had already cleaned up the media center. I was shocked! We finished cleaning up and there was so much time before pick-up that my husband actually broke out one more game! Oh... my... goodness... A morning game! This has never happened!


Why First?









This really was the way to go and it was a good final sendoff for the year.





Sunday, November 16, 2014

Meet Me at the Table - Ships & Crew Themed Sci-Fi Tabletop Games


As I started to compile lists of games, I had a constantly nagging feeling that something was missing from my game collection. Something that was uniquely Science Fiction in origin. That evening, it arrived at my door. . . The Captain is Dead! I needed a ships & crew game list for my Sci-Fi Tabletop Games!

I wanted to stay away from the simple skins of Star Trek, Star Wars, and Firefly, which caused me to think farther afield.

The Captain is Dead (2014)

Your ship is under attack and your captain. . . is dead. You and the remaining crew need to keep the ship's systems online and functioning while warding off hostile aliens invading the ship. Get your ship's jump drive repaired and get your ship safely out of there before your shields hit 0%! You've got to give it all you've got!

The Captain is Dead is a cooperative game. The players choose their crew member from the crew member deck. You can go about this in one of two ways. . . based on color (where you pick your crew member within a color) or randomly by just drawing off the deck. The crew members are color-coded to align with the different areas of the ship. For example, green crew members are from the Science Lab and blue crew members are associated with the Battle Room. Each crew member has their own special abilities and some have additional skill benefits for helping out in running the systems.


After each player's turn, an Alert card is drawn. These cards could be invading aliens, an attacking ship, an attack knocking your systems offline, or an anomaly, which affects the crew. Through the use of actions and skills, the help of your surviving crewmates, collect enough engineering cards to get your jump drive online so you can get yourself and your crew outta there!


This has great replay ability, which is enhanced by the variations based on the crew and when the alert cards are drawn. There is a 1-player variation and 2-players do not draw anomaly cards. We found that 2-player games are enhance by the players choosing two crew members, so it's like you're playing with 4. We stood our best chances that way. You can set the jump drive on varying levels of difficulty, which I think best serves the number of people you have playing. It is definitely worth checking out.

Time: 90 minutes       Suggested Age: 12+

Galaxy Trucker (2007)

 The story the game paints is just too good to try to duplicate on my own, so let's start off this recommendation with this rousing call to galactic ship building:

In a galaxy far, far away... they need sewer systems, too. Corporation Incorporated builds them. Everyone knows their drivers -- the brave men and women who fear no danger and would, if the pay was good enough, even fly through Hell.

Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of meteors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first?

Of course you can. Become a Galaxy Trucker. It's loads of fun.

Galaxy Trucker is a game in two halves.  The first and most hectic half of the game involves constructing your interstellar hauling vehicle in real time. Players race to grab tiles from the center of the table to construct a ship with suitable engines, cabin space, storage, weapons, shields, and batteries to power their various ship systems. All the while you are obeying the strict rules of construction in regards to connecting pieces, positioning, and orientation of various systems.

The second part of the game is time to sit back, relax and likely watch your ship get pulverized into space dust. Here players take turns moving along a track and encountering cards, many of which are quite unpleasant, and deciding how to handle the situation (if they have any choice). Along the way you can earn credits and pick up goods, but you will almost certainly lose crew, burn out your batteries, and see chunks of your ship get sent spinning into the void. Whoever actually survives to the end of their journey with the most money wins the round and then you can start all over!

Galaxy Trucker players 2-4 players and works well with most amounts. Of course we want four players always, but two players is just as fun. You never know what's going to happen when you rush to get your pieces and try to assemble a ship out of who knows what. All we can say for sure is that you will have some sort of ship. You might already be thinking of Among the Stars, where you build a space station and have to build the best one, whereas here you want your ship to just last to the end of the journey. Instead of cards, you are working with tiles.

Great fun for everyone and worth the time, especially if you think you have the chops to create an epic starcraft that can take on the perils of space! If you fall in love with this game, like I have, there are several expansions to feed your need OR you can by the Big Box Anniversary Edition.

Time: 90 minutes       Suggested Age: 12+

Space Alert (2008)

Did Galaxy Trucker sound like a blast to you?  How about The Captain Is Dead? Well, I sure hope so, because Space Alert is a second dose of spaceship madness from the brilliant Vlaada Chvatil (Galaxy Trucker) and the second game where players are on a team as the crew of a ship in dire circumstances. Is there any other way to exist on a ship?

Space Alert takes the real time aspect of Galaxy Trucker and ramps it up a bit as the game is strictly confined to a 10 minute timer in the form of one of several mission narratives on the CD (or app). This additional component is filled with audio cues and high stakes drama.  Space Alert takes the crew of a ship on a dangerous journey of a hyperspace jump into an unfamiliar sector of space where they find trouble in the form of monstrous aliens, critical malfunctions, and enemy warships. The ship's computer announces one terrible thing after another.

The players man various stations in a panic to complete the tasks necessary to get them out of this sticky situation alive. It is our own anxiety of the real-time aspect that drives us into a literal panic, instead of it being a mock feeling that we feign based on the mere drawing of a card. Depending on the difficulty level that you choose, your panic could run from mere "uh-oh" to "Oh my god we're all gonna die!"


Like The Captain is Dead, your objective is to survive until you can jump the heck back home and find safety away from the insanity! Lucky for the crew, damage is mainly being done to the ship, so you really just need to get your ship home.

Typically a full run takes about 30 minutes, but that's taking into account setting everything up and also the evaluation at the end of the game. As mentioned above, the mission itself lasts about 10 minutes.

Another game that involves 1-5 players and is best played with an actual crew of people! My recommendation is about 4, but trying it at all levels with different amounts of players provides value for replay. A unique and diverse game that is worth adding to your collection of tabletop games, regardless of your gaming level.

Time: 30 minutes       Suggested Age: 12+

Space Cadets (2012)

If The Captain is Dead is a full-fledged crew defending against aliens, Space Cadets encapsulates the newb factor of your first mission as a crew member. I can't help but think of the Star Trek reboot and how the cadets ended up playing primary roles on the ship. This is your first mission and you are all stationed on the bridge of the ship to work cooperatively to complete the mission.

Players choose from six different crew members: Helmsman, Engineer, Weapons Officer, Shield Officer, Sensor Officer, and Captain. Each role has their own board that drives their actions and helps to achieve the tasks. So for example, the Engineering station has to solve puzzles, which earn Energy tokens that can be used in other areas of the ship to help them complete their task.

While the game appears complex, once you start playing, your roles become clear and it feels a bit less overwhelming. Speaking and communicating with your group is the key to success in this game. What makes this game stand out so much is that each crew member is tasks with a specific set of skills and objectives that they need to accomplish. It is not just simply dice rolling or random cards being drawn, it is the quick calculation and skilled mind that is actually challenged in this game. Definitely for the more cerebral mind, but enjoyable enough for the casual gamers.

http://michael-langlois.net/2013/03/06/game-review-space-cadets/

Space Cadets plays 3-6 players, but to really benefit from the layers of the game, I felt like the minimal amount of players you'd want to have are 5 to make a difference. Sadly, I can't recommend what I did for The Captain is Dead and play multiple characters per player, because the game itself relies on focusing on your area of the ship to function. Imagine trying to run the Scotty's and Chekov's jobs at the same time!

Space Cadets is another winner from Stronghold Games. Pair this Among the Stars for a Stronghold Games theme night of Sci-Fi greatness!

Time: 90 minutes       Suggested Age: 10+

--------------------------------------------------------------------------------

A friend jokingly asked me after my last article, where is my little "spice it up" section for these games? After all, the whole concept behind Meet Me at the Table was to incorporate not only tabletop gaming, but also having fun when you're having a game night. In all honesty, who would I be if I didn't represent the adorable side. So this time around, I've included a fun little way to spice up your game night if you choose some of these games.

1. Dress Like a Crew
Whatever crew you choose (example: uh.... Star Trek?), dress up like your favorite characters! If you're going to theme out your night with a certain starship crew, make sure everyone is dedicated. I can't help but want to dress in the traditional Star Trek garb for these types of games. Give me my red shirt. . . I'm ready to take on the challenge!



2. Theme Music
Unless you're playing Space Alert, a soundtrack might be a fun little addition. You could choose any of the Star Trek theme songs or, for funsies, you could play Dark Side of the Moon (teehee). I also became familiar with a band while I was GenCon named Five Year Mission. They're a group of 5 Trekkies who are writing one song for every episode of the original Star Trek. It's like BNL meets. . . well. . . Star Trek. I love their quirky personalities and their unique sound.


3. Snacks
Would it be insane to suggest Dip n' Dots? NEVER! Get some Dip 'n Dots for your crew members to keep their blood sugar up for all the clever maneuvers they'll be doing. Personally, I'd probably also find a way to serve Tang (or another delicious orange drink), because who doesn't drink Tang in space? If those types of astronaut foods aren't your favorite, there is always the opportunity to serve Early Grey, hot! Or go all out by searching some of the great Star Trek recipes out there (just buy the book. . . you know you want to).


I hope some of these ideas can inspire you to have an epic Sci-Fi game night. Share your thoughts on these Sci-Fi crew and ship games or your thoughts on this article here or on twitter @adventgeekgirl (#RRSciFiMonth).

The next article is slated to be released on Thursday, November 20 and will focus on 4X games. Hopefully nothing will derail my publication this week. At the very least, check back on Friday (not that I want to jinx anything).


Sunday, September 21, 2014

Loot Crate Unboxing - September 2014: GALACTIC

Back in July, I was lured in by the geeky-something-shiny of Loot Crate. So many neat little special items to call my very own for a set price every month. I'm not usually turned on by subscription boxes. I've done food ones in the past like Graze (UK...now in the US) and Nature Box (US). Yet, one of the parts of my Fitness Goals says that I am allowed to reward myself big at certain milestones. And with that. . . I signed up for Loot Crate.

Loot Crate is a monthly box of Geek & Gamer gear. Subscriptions vary from one month to six months. I currently have the sixth month recurring subscription.

http://mbsy.co/lootcrate/8647925

Each month is a special theme. So when I signed up it was VILLAINS! August's crate was HEROES! There was a glow-in-the-dark exclusive Funko Pop bobble-head Groot in this one. (I keep it at school and my kids LOVE it!) While these two crates were nice, they weren't really wowing me like what I've seen in past crates. Yet, one of the options that Loot Crate has is to sometimes buy leftover Loot Crates from previous months. I bought the June crate: TRANSFORM. It had some neat things in it.

Each crate has some nice pieces. The VILLAINS crate was the most-underwhelming so far, but the September crate even impressed my hard-to-impress husband who does not like that I signed up for Loot Crate. September's Loot Crate theme is: GALACTIC! That is right up my alley. They've been tempting us with bits and pieces for the last month. So I already knew there would be Star Trek, Star Wars, and Firefly, as well as some other galactic type stuff.

It arrived yesterday and I felt compelled to do my first unboxing EVER! Not a video, but pictures. So. . . beyond this point, let me know what you thought of the unboxing.

LOOT CRATE SEPTEMBER: GALACTIC



LET THE AWESOME BEGIN!  

Below you will see what came in the box, as well as inside pictures of the box itself. They theme out the insides of the boxes, as well. 


We all know Tribbles are trouble, and now you have one of your very own. It is a plush Tribble with directions on the package for how to care for your Tribble, such as keeping them away from Klingons.  Light and fluffy, but it did shed a little bit when I took it out. This is a Loot Crate exclusive.

















This box was a Mystery Mini. It could have been one of many different items. When I opened mine, I had gotten Captain Mal from Firefly. This is a Loot Crate Exclusive and everyone, according to the Loot Crate magazine, received a Captain Mal.


Each Loot Crate includes a pin for the theme of the crate. It is picture below with some awesome Pop Rocks Green Apple candy. On the right is a Star Wars Exclusive Retro Arcade Magnet. 




An Alien collectable figure was also included. Just like in previous boxes, they randomly put a figure into the box. I lucked out and got the Alien. They also had available Ripley, Kane, Dallas, and Ash.

It took me a moment to realize this was Firefly Bank Robbery Money, which can be used as currency in the Firefly universe. So now when I need to seek passage on a ship outta this crazy place, I have the creds to do so.


 And finally, snuggled away at the bottom of the box, was this perfect 9 x 27 poster of Han Solo. ::swoon::



The crate also game with a HALO code for digital loot and, as always, the Loot Crate magazine. The magazine has neat information and also explains all of your materials. So if you didn't know or understand why something was in your box, you could find out. This month's magazine has a little Behind-the-Scenes of Loot Crate's Short - The Verse.

And, finally. . . the empty box. The perfect playground for your new loot!  



If you don't want to miss out on this level of awesome in your life, make sure you go and sign up for Loot Crate.