What is Junior Gamers Club?
So we went into Day 2 of the ages 5-9 group with high hopes. I get that it's alot to ask an adult to accompany children, but I honestly don't want to babysit the kids. In my mind, though, I think "have one adult bring a few kids" instead of just one adult per kid. Does that make sense? And the being able to attend as an open gaming event I thought would also be helpful, but after last week, I can honestly say we were hesitant for what would happen today.
Our hesitation was well-founded. We spent about the first hour with just our daughter. Our daughter was absolutely devastated, because she was so excited to play games with other kids.
At 12:10, though, kids started arriving, but my daughter needed to leave for her other class. Again, heartbreak. But by the end of the day we had 4 kids who had come in to play and join the club for the badges. Our club currently has 3 girls and 2 boys and, at the risk of sounding judgmental or bias, the girls have been some of the most wonderful kids to play with. It does my heart proud to see these young girls embracing this hobby and feeling empowered by their gaming skills.
Day 2 started out rough, but picked up as the day went on. Here is what the kids played.
We played this with my daughter while waiting for other kids to arrive.
This game was brought by one of the kids and was played by all the kids.
The drawback to this week was one of the kids became obsessed with getting their game card stamped and wanted to speed play a bunch of "easy" and "fast" games so they could get more stamps and more pins. I was a little shocked by this. I mean, the point of the club was to be exposed to new games, teach each other, and play with other kids to build social skills. The cards were just an added fun activity. This, of course, made me think about what to do if a kid did fill up their card so early. Would they stop playing? I have some ideas, but still.... an ethical gaming dilemma.