Showing posts with label Alien. Show all posts
Showing posts with label Alien. Show all posts

Friday, August 25, 2017

My Nerdy Goal for This School Year

Each year I try to bring a bit more of myself into my classroom. Since finally embracing what I had been pushing away for so much of my life, I want to use it to my advantage as a teacher. It enhances my enjoyment in life and allows me to connect with students.

This year I chose to focus on my reading units in my classroom. My decision was inspired by a change in the subjects that I teach. I am first and foremost a Literacy teacher. My position, though, only covers 4 hours and not the required 5 hours (a total of 7 with 1 prep hour and 1 "team time" hour). So I always end up teaching one additional subject. My very first year I taught Science, but that was a rough year. My second year I picked up a 7th grade Literacy along with my 6th grade Literacy. Then I taught Social Studies and, in my sixth year, I am back with Science. Luckily our district just picked up a new program, so I am fully immersing myself in learning it and understanding it. We have all the resources and went through training and I am feeling really psyched. The only drawback is that my room is primarily a Literacy room, but that's my own issue to work through.

And yet... maybe it wasn't going to be an issue. I've always been drawn to Science Fiction. It is something that I absolutely love to read. Now, don't get me wrong, I do enjoy Fantasy, but I have found I am way more enamored with Science Fiction. In previous years I have catered to young adult realistic fiction, but with the flooded market and the rehashing of the same old things with new skins, I have a tendency to draw away from the market. Sadly, I found it very difficult to find Science Fiction directed at young readers that didn't just use the skin of Science Fiction as a vehicle for a different genre.

That got me thinking. . . how do we really define Science Fiction. I was shocked with what I learned. . .
Oh my goodness... no... absolutely not! Talk about pigeonholing an incredibly powerful genre of writing! Which got me to thinking. . . what if I gathered together a variety of different Science Fiction novels. . . I mean. . . all sorts of different types and let the reading groups pick what they wanted, but THEN they'd have to define what Science Fiction is. As a class we would do our own investigation into what makes Science Fiction Science Fiction! Let's say, too, that I'm straying away from the Post-Apocalyptic/Dystopian Science Fiction, because the kids have either read it or they have lost interest (primarily due to the movies being out).

The other benefit of this is for the girls. STEM is really being pushed in schools right now, because that's where the jobs of the future are. I am a woman teaching Science in Middle School, which leaves me with the position of fostering a love of Science and inquiry in my students. This is especially important for the female students, because research has indicated a sharp decline in an interest in Science once girls are in middle school. Having a daughter of my own, I want to help her understand all areas of life that are open to her, including all the amazing opportunities the field of Science can offer her. I especially love that The Girl Scouts of America offer STEM badges to really encourage girls to at least expose themselves to the field. I really hope I can reach some of our future Scientists with this unit and with my Science class!


So great! I have my unit. I am ready to go... oh wait... I don't have any books! I have some books, but... not enough for a group or enough for two classes! Even if I have copies borrowed from other school libraries I cannot find enough for my classes! I am going to need to seek funding.


Let the tears flow like Niagra Falls. I made a campaign on GoFundMe, because I really need these books. I also wanted to raise the money so I could purchase the books myself. See... when you're given money for your classroom, it's more a donation to the school and not to you, the teacher. That means all my books are checked into the school system and belong to the school. So let's say I leave the school for another position or, for whatever reason, I am just no longer at that school... I lose all of the books I used to create this unit. The unit materials would not follow me and I'd have to find all new materials! It seems minor, but I hate the thought of losing an investment like this.

I'll level with you... I am a very broke teacher. My household lives paycheck to paycheck just above the poverty line. I sink hundreds of dollars into my classroom and my students every year. Pencils, post-its, glue sticks, extra paper, project supplies, books, etc. I also teach a Tabletop Game Unit as a culminating unit with costs me a great deal out of pocket, but the burden is worth it for the experience of the students.  


Now, I hate begging for money. I always feel there are people out there more in need than I am, but right now... well... I care a great deal and am trying my best. I even asked authors whose books I have on my list to help me get the word out. Donate or don't, but please at least help me spread the word! It is honestly a worthy cause! Many of the messages in Science Fiction actually focus on society! Think about how that could impact our world!


So here I am... a week and some change for the doors to my classroom open to all the beautiful young minds eager to learn and I have nothing... $25 from my mom... what a nerdy thing to admit, but there it is. 

As my heart breaks... I make a plea to help me... please help me... to make this happen... spread the world, offer a wee donation... offer up copies of the books... anything helps...


Saturday, November 22, 2014

Meet Me at the Table - 4X Sci-Fi Tabletop Games


One of the biggest types of games that you find when looking for Sci-Fi themed tabletop games are the classic 4X games. "That sounds like some kind of vehicle," one of my students said to me the other day and I couldn't help but laugh. Essentially, 4X is a style of game that follows a set patterns of play. For this article, I will explain what 4X is and then just summarize the "story" of the games, because the game play is pretty set in stone with one a few minor tweaks to set the games apart from each other.

4X are called 4X because there are 4 categories of gameplay: Explore, Expand, Exploit, Exterminate. Each stage in each game typically function in the following way:

Explore: In this phase of the game, the players typically seek to reveal surrounding areas or territories of the game. Players may or may not send out "scouts" to learn more about the area. It really is about exploring the board or the areas of the game.

Expand: Typically during this phase, players start to take on new settlements by claiming areas or territories. During this phase, players might also expand their already existing settlements or focus on expanding influences of those settlements.

Exploit: Now that players have explored and expanded their settlements, they want to take materials to help their settlements develop. So they exploit the areas that they have taken control of.

Exterminate: At this point, players are attacking in the hopes of eliminating the other players. Typically in these games, all the territories are claimed by the players and you want to be able to expand even more. To do this, you have to exterminate the other players to gain their territories.

The 4X games mimic the idea of intergalactic colonization and fit perfectly within this realm of Science Fiction.

Within this large category of games, I chose four that I thought were incredibly unique in their utilization of the 4X game mechanics. Not only was their theme engaging, but the mechanics in some of these have stood the test of time.

Empires of the Void (2012)

Embedded within a storyline of becoming a galactic superpower, Empires of the Void, like the games that follow, features alien races that are vying for power. These alien races see that the Pyrious Empire is struggling to keep their hold and feel that now is the time to strike!

In Empires of the Void, two to four players are competing to enhance and expand their own empire. Their goal is to beat out the other races by exploring in order to find new planets. Once a planet is discovered, the race that discovers it has two options: to conquer or assimilate in order to learn their special abilities. By expanding their own empires, players can earn victory points. Within the empires, players strive for technological growth and to gain control of the galactic council. All three of these provide victory points that will determine the ruler of the galaxy! After three rounds of play, the points are totaled and the new ruler is declared!


Distributed by Red Raven Games, Empires of the Void is one that is hard to get. It pains me to promote a game that is so difficult to find, but hopefully another print run is in the making. If you can get your hands on this game, it is absolutely fantastic. Empires of the Void engages and has stunning artwork, as well a unique gameboard. It is well worth the time and investment. It is definitely one of my favorites in the 4X game pool as it is a much shorter playing time than most of these, because I do struggle with the turn length of these games (I'm lookin' at you Merchant of Venus and Twilight Imperium). Definitely grab this as soon as possible if you can.

Empires of the Void has two expansion worth checking out if you are able to find this game to add to your collection: Key to the Universe and Pirates of Cidran.

Time: 120+ minutes       Suggested Age: 12+

Merchant of Venus (1988/2012)

The Merchant of Venus has the distinction of being the oldest entry on this list or, really, any of the games in my Sci-Fi series. Originally released in 1988 (that's 9 years before Twilight Imperium) when the very concept of a game this epic in scope was absolutely mind-bending to the average earthling, Merchant of Venus became a grail game to many a fledgling tabletop geek of the day.

For almost two decades the game, like many other visionary board games that came before their time, was lovingly played on the tables of their original owners but was unavailable to a new audience. Then in 2012, a joint venture between Stronghold Games (Among the Stars) and Fantasy Flight (Twilight Imperium) released a new edition of the game with all the modern bells and whistles. (In reality this was nearly a disaster as both companies had planned to re-release the game on their own unaware of the other, but they fortunately found alliance in common cause and worked together to package a "Classic" and "Modern" version of the game.)

If it weren't for its length, Merchant of Venus would probably be my favorite of the games on this list. Quantum and Empires of the Void have more appeal because they're easier to break out on a whim, but there is SO much amazing game and theme in this box and it's not half as intimidating as Twilight Imperium (still a bit intimidating though).

Merchant features 1-4 players as space traders exploring the intergalactic trade routes, upgrading their ship, discovering fourteen separate cultures and trying to become the king of commerce in the depths of space. But it's not all Venutian roses and Saturn moon gravy. Beware of pirates, hazardous nebulas, and your more aggressive opponents. The player who amasses the most wealth wins. The two versions of the game, while spiritually similar, play surprisingly different so give 'em both a whirl and find the one that suits your tastes.


Time: 180+ minutes       Suggested Age: 12+

Quantum (2013)

Quantum is one of the shorter 4X games I've encountered in this field. It plays 2-4 players, which is also attractive to the gamer who is limited in their ability to play with groups, but still want to experience the 4X experience. As with the other games, it is all about expanding your race in order to get resources and become the most powerful race in the galaxy. Technically, you'd want to consider this a 3X game, because it leaves out exploration, but we're still going run with it being a 4X game. Instead of revealing or placing new planet tiles in a typical 4X exploration phase, the gameboard is actually fully known from the start and you don't need to do any exploring on it,

The goal is to be the first player to get 5 of your quantum cubes out on the board. The rules booklet offers options for creating the layout of your galaxy depending on the amount of players and how advanced you feel you can be with the game. The game uses the board and the dice for the major components in the game.


There are colored dice that represent the different races that you can play. You roll the dice and, according to your player page, dictates the type of ship you will be moving around the board. The lower the number, the better the ship, but the slower it is. So a 1 would be a battle station that can only move one space at a time. If you rolled a 6, you'd have a scout that could move much farther, but is easily damaged. The player sheet explains all the different things you can do and how to improve your ships, as well as actions you can do.


Quantum's special qualities are really founded in the mechanic of dice rolling. It allows for re-playability and relies very little on an agonizing depth of strategy. So instead of watching the other people mentally map out their turn, they have to actively participate in what they want to do and then the other players can be more engaged as your turn goes on.

Quantum is definitely one of my favorite of these games due to its interactive nature and that it relies heavily on the dice to determine your actions.

Time: 45-90 minutes       Suggested Age: 13+

Twilight Imperium (Third Edition) (2005)


Twilight Imperium, another 4X game published by Fantasy Flight Games, originally published in 1997, is the most epic of games! It's a race to control systems and gain victory points! Like most of the other games, it is a hardcore strategy game. You'll see this one listed at most game cons and is one that feels intimidating due to it's sprawling nature. The nice thing about Twilight Imperium is that there is a long game and a short game, so you'll get a victory point tracker with two options. The amount of pieces in this game, alone, are cause for a mild anxiety attack! Within the box you'll be using geomorphic hexagon tiles, plastic miniatures that are crafted with precise details, and hundreds of cards.The game was originally meant to be all you could ever need from space adventure game of this nature and so you'll find a whole galaxy in this box all for the playing.


The game includes 10 alien races that you choose from. Each race has their own special abilities and drawbacks when playing the game. On the race cards, there is a history on the back to help inform you and the cards themselves are incredibly detailed. Once you've selected a race, you select your colored game pieces and you choose from one of 6 colors. The game plays 3-6 players. I've seen recommendations anywhere from 4-6 are best.

The tiles have planets, empty space, and other space oddities. Each have their own special resources, problems or benefits. Each race also gets their own home planet hexagon to start on. There are matching cards for the planets that let you know what the planet can do for you.

Through the use of the 4X style, the game is played until the most victory points are earned. You earn victory points by completing objectives. When Imperium Rex shows up in the objectives, the game is over. Or the first player to 10 victory points ends the game. The third addition has drawn on the success of other games (ex: Settlers of Catan) and improved in areas it originally felt was lacking for it's players.

And as much as they wanted there to not be expansions, there are expansions for this game: Shards of the Throne and Shattered Empire.

Time: 360+ minutes       Suggested Age: 12+
 
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How to Spice-Up Your 4X Game Night

1. Snacks
First stop. . . snacks. . . You're going to be at these games for the majority of your night/weekend, so you're going to need to stock up on the essentials: Twizzlers, Pretzels, and Caffeinated soda.  Just for fun, maybe get some beef jerky. You are going to need the protein for all that exterminating you're doing. These foods are easy to have in hand and not overly messy. The sillier-mom side of me also feels they're a little less damaging to your health habits. . . well. . . except for the soda. BUT the others are Mom-Approved!

2. Turn Distractions
https://www.etsy.com/listing/194805833/star-trek-the-next-generation-inspired?ref=sr_gallery_15&ga_search_query=star+trek+crochet&ga_search_type=all&ga_view_type=gallery
If honesty in the best policy, I better be upfront now. . . 4X games drive me insane! The turn length and having to sit there for hours upon end watching other people take turns and strategize really frustrates me. Having something to do while I wait is always a good thing. So what I recommend is crochet. WHAT! Yes. Crochet. Or, you could set up a little workout session between moves. I hate turning to snacking, but it's not like you can open up a book and take in a chapter or something. Quick tablet tap games work well, too. I know it seems like sacrilege to even imply that you need to be distracted during turns, but if people aren't chatty and there are concentration issues, you might have to find a secondary hobby while you play games with long turns!  Crochet is really your best bet.

3. Soundtrack
I recommend the soundtrack compilation of Themes from Sci-Fi & Fantasy Movies. It's available on amazon and can probably also be found on iTunes. It has a great selection of all the favorites and could keep you fully inspired while gaming. You could select your favorite tracks from it or let it run the whole way through.

4. The Table
http://www.spoonflower.com/fabric/561360The most important thing to do when playing these games is to ensure that your playing surface reflects the galactic qualities of the game. Invest in a black or star-spattered tabletop cloth to really enhance the playing of these games. It will also come in handy if you intend to play Star Wars X-Wing or Star Trek Attack-Wing. Go online to Spoonflower.com or go to your local Jo-Ann Fabrics or Michael's and just ask for some awesome space cloth. Don't forgot your table dimensions and definitely don't get anything too slippery. You'll have to prepare your playing space for the potentially dreaded cloth. (My husband will only play on non-clothed surfaces). 

I hope some of these ideas can inspire you to have an epic Sci-Fi game night. Share your thoughts on these Sci-Fi 4X games or your thoughts on this article here or on twitter @adventgeekgirl (#RRSciFiMonth).

The next article is slated to be released on Thursday, November 27 and will focus on a cornucopia of Sci-Fi games that are Sci-Fi but don't fit into a specific epic category. Hopefully nothing will derail my publication this week. At the very least, check back on Friday (not that I want to jinx anything).

Sunday, November 16, 2014

Meet Me at the Table - Ships & Crew Themed Sci-Fi Tabletop Games


As I started to compile lists of games, I had a constantly nagging feeling that something was missing from my game collection. Something that was uniquely Science Fiction in origin. That evening, it arrived at my door. . . The Captain is Dead! I needed a ships & crew game list for my Sci-Fi Tabletop Games!

I wanted to stay away from the simple skins of Star Trek, Star Wars, and Firefly, which caused me to think farther afield.

The Captain is Dead (2014)

Your ship is under attack and your captain. . . is dead. You and the remaining crew need to keep the ship's systems online and functioning while warding off hostile aliens invading the ship. Get your ship's jump drive repaired and get your ship safely out of there before your shields hit 0%! You've got to give it all you've got!

The Captain is Dead is a cooperative game. The players choose their crew member from the crew member deck. You can go about this in one of two ways. . . based on color (where you pick your crew member within a color) or randomly by just drawing off the deck. The crew members are color-coded to align with the different areas of the ship. For example, green crew members are from the Science Lab and blue crew members are associated with the Battle Room. Each crew member has their own special abilities and some have additional skill benefits for helping out in running the systems.


After each player's turn, an Alert card is drawn. These cards could be invading aliens, an attacking ship, an attack knocking your systems offline, or an anomaly, which affects the crew. Through the use of actions and skills, the help of your surviving crewmates, collect enough engineering cards to get your jump drive online so you can get yourself and your crew outta there!


This has great replay ability, which is enhanced by the variations based on the crew and when the alert cards are drawn. There is a 1-player variation and 2-players do not draw anomaly cards. We found that 2-player games are enhance by the players choosing two crew members, so it's like you're playing with 4. We stood our best chances that way. You can set the jump drive on varying levels of difficulty, which I think best serves the number of people you have playing. It is definitely worth checking out.

Time: 90 minutes       Suggested Age: 12+

Galaxy Trucker (2007)

 The story the game paints is just too good to try to duplicate on my own, so let's start off this recommendation with this rousing call to galactic ship building:

In a galaxy far, far away... they need sewer systems, too. Corporation Incorporated builds them. Everyone knows their drivers -- the brave men and women who fear no danger and would, if the pay was good enough, even fly through Hell.

Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of meteors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first?

Of course you can. Become a Galaxy Trucker. It's loads of fun.

Galaxy Trucker is a game in two halves.  The first and most hectic half of the game involves constructing your interstellar hauling vehicle in real time. Players race to grab tiles from the center of the table to construct a ship with suitable engines, cabin space, storage, weapons, shields, and batteries to power their various ship systems. All the while you are obeying the strict rules of construction in regards to connecting pieces, positioning, and orientation of various systems.

The second part of the game is time to sit back, relax and likely watch your ship get pulverized into space dust. Here players take turns moving along a track and encountering cards, many of which are quite unpleasant, and deciding how to handle the situation (if they have any choice). Along the way you can earn credits and pick up goods, but you will almost certainly lose crew, burn out your batteries, and see chunks of your ship get sent spinning into the void. Whoever actually survives to the end of their journey with the most money wins the round and then you can start all over!

Galaxy Trucker players 2-4 players and works well with most amounts. Of course we want four players always, but two players is just as fun. You never know what's going to happen when you rush to get your pieces and try to assemble a ship out of who knows what. All we can say for sure is that you will have some sort of ship. You might already be thinking of Among the Stars, where you build a space station and have to build the best one, whereas here you want your ship to just last to the end of the journey. Instead of cards, you are working with tiles.

Great fun for everyone and worth the time, especially if you think you have the chops to create an epic starcraft that can take on the perils of space! If you fall in love with this game, like I have, there are several expansions to feed your need OR you can by the Big Box Anniversary Edition.

Time: 90 minutes       Suggested Age: 12+

Space Alert (2008)

Did Galaxy Trucker sound like a blast to you?  How about The Captain Is Dead? Well, I sure hope so, because Space Alert is a second dose of spaceship madness from the brilliant Vlaada Chvatil (Galaxy Trucker) and the second game where players are on a team as the crew of a ship in dire circumstances. Is there any other way to exist on a ship?

Space Alert takes the real time aspect of Galaxy Trucker and ramps it up a bit as the game is strictly confined to a 10 minute timer in the form of one of several mission narratives on the CD (or app). This additional component is filled with audio cues and high stakes drama.  Space Alert takes the crew of a ship on a dangerous journey of a hyperspace jump into an unfamiliar sector of space where they find trouble in the form of monstrous aliens, critical malfunctions, and enemy warships. The ship's computer announces one terrible thing after another.

The players man various stations in a panic to complete the tasks necessary to get them out of this sticky situation alive. It is our own anxiety of the real-time aspect that drives us into a literal panic, instead of it being a mock feeling that we feign based on the mere drawing of a card. Depending on the difficulty level that you choose, your panic could run from mere "uh-oh" to "Oh my god we're all gonna die!"


Like The Captain is Dead, your objective is to survive until you can jump the heck back home and find safety away from the insanity! Lucky for the crew, damage is mainly being done to the ship, so you really just need to get your ship home.

Typically a full run takes about 30 minutes, but that's taking into account setting everything up and also the evaluation at the end of the game. As mentioned above, the mission itself lasts about 10 minutes.

Another game that involves 1-5 players and is best played with an actual crew of people! My recommendation is about 4, but trying it at all levels with different amounts of players provides value for replay. A unique and diverse game that is worth adding to your collection of tabletop games, regardless of your gaming level.

Time: 30 minutes       Suggested Age: 12+

Space Cadets (2012)

If The Captain is Dead is a full-fledged crew defending against aliens, Space Cadets encapsulates the newb factor of your first mission as a crew member. I can't help but think of the Star Trek reboot and how the cadets ended up playing primary roles on the ship. This is your first mission and you are all stationed on the bridge of the ship to work cooperatively to complete the mission.

Players choose from six different crew members: Helmsman, Engineer, Weapons Officer, Shield Officer, Sensor Officer, and Captain. Each role has their own board that drives their actions and helps to achieve the tasks. So for example, the Engineering station has to solve puzzles, which earn Energy tokens that can be used in other areas of the ship to help them complete their task.

While the game appears complex, once you start playing, your roles become clear and it feels a bit less overwhelming. Speaking and communicating with your group is the key to success in this game. What makes this game stand out so much is that each crew member is tasks with a specific set of skills and objectives that they need to accomplish. It is not just simply dice rolling or random cards being drawn, it is the quick calculation and skilled mind that is actually challenged in this game. Definitely for the more cerebral mind, but enjoyable enough for the casual gamers.

http://michael-langlois.net/2013/03/06/game-review-space-cadets/

Space Cadets plays 3-6 players, but to really benefit from the layers of the game, I felt like the minimal amount of players you'd want to have are 5 to make a difference. Sadly, I can't recommend what I did for The Captain is Dead and play multiple characters per player, because the game itself relies on focusing on your area of the ship to function. Imagine trying to run the Scotty's and Chekov's jobs at the same time!

Space Cadets is another winner from Stronghold Games. Pair this Among the Stars for a Stronghold Games theme night of Sci-Fi greatness!

Time: 90 minutes       Suggested Age: 10+

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A friend jokingly asked me after my last article, where is my little "spice it up" section for these games? After all, the whole concept behind Meet Me at the Table was to incorporate not only tabletop gaming, but also having fun when you're having a game night. In all honesty, who would I be if I didn't represent the adorable side. So this time around, I've included a fun little way to spice up your game night if you choose some of these games.

1. Dress Like a Crew
Whatever crew you choose (example: uh.... Star Trek?), dress up like your favorite characters! If you're going to theme out your night with a certain starship crew, make sure everyone is dedicated. I can't help but want to dress in the traditional Star Trek garb for these types of games. Give me my red shirt. . . I'm ready to take on the challenge!



2. Theme Music
Unless you're playing Space Alert, a soundtrack might be a fun little addition. You could choose any of the Star Trek theme songs or, for funsies, you could play Dark Side of the Moon (teehee). I also became familiar with a band while I was GenCon named Five Year Mission. They're a group of 5 Trekkies who are writing one song for every episode of the original Star Trek. It's like BNL meets. . . well. . . Star Trek. I love their quirky personalities and their unique sound.


3. Snacks
Would it be insane to suggest Dip n' Dots? NEVER! Get some Dip 'n Dots for your crew members to keep their blood sugar up for all the clever maneuvers they'll be doing. Personally, I'd probably also find a way to serve Tang (or another delicious orange drink), because who doesn't drink Tang in space? If those types of astronaut foods aren't your favorite, there is always the opportunity to serve Early Grey, hot! Or go all out by searching some of the great Star Trek recipes out there (just buy the book. . . you know you want to).


I hope some of these ideas can inspire you to have an epic Sci-Fi game night. Share your thoughts on these Sci-Fi crew and ship games or your thoughts on this article here or on twitter @adventgeekgirl (#RRSciFiMonth).

The next article is slated to be released on Thursday, November 20 and will focus on 4X games. Hopefully nothing will derail my publication this week. At the very least, check back on Friday (not that I want to jinx anything).


Thursday, November 6, 2014

Meet Me at the Table: Card-Based Sci-Fi Tabletop Games



I found, when working on this article, that it's difficult to really categorize tabletop games. Typically, you can theme out games for certain things, but Sci-Fi games are already themed! So many of them deal with space themes or focus on a certain type of strategy. So with this series of articles I am compiling, I am fluctuating between game mechanics and game genres.

This first list of games are card-based games that utilize a general theme of Science Fiction. They encapsulate everything from space to futuristic landscapes, time travel to aliens. Not only are these game strong in theme, but their challenge and replay value are highly appreciated within the game community.

Among the Stars (2012)

If you think the political upheaval in the world right now is bad, then you should check out Among the Stars (Stronghold Games) for a better perspective on things. Alien races have been warring with each other, but are now being threatened and cannot fight back, so they choose to attempt to make peace. An Alliance is formed and a grand and peace-affirming space station must be built. This space station is supposed to generate an atmosphere of cooperation by "promoting trade among the races, strengthen diplomatic relations, and defend against this impending threat."  It is your job to help them create a beneficial and peaceful Alliance by developing the best space station possible.

Among the Stars is a deck drafting game, which means that you draw cards and attempt to develop your space station by collecting the right amount of cards to amplify your status. While you create your station you can earn victory points for card placement. At the end of four years (not literally), the winning alien race is determined by the total amounts of points that you earn. The cards are shaped in such a way that it helps you build the best possible station and you get bonus points for how you choose to place them. Sometimes the cards will require you to purchase them or work with reactor cubes to help do this. The components, though, are easy enough to handle and the print and graphics are visually engaging and simple to comprehend.


Many people joke about the game being 7-Wonders IN SPACE! And sure, it has its similarities, but it's its own game and stands on it's own two card corners. I adore 7-Wonders, so this game for me is challenging enough, but keeps the games going and the flow keeps everything exciting. The game is best played with 4 people, but can accommodate 1-4.

Time: Roughly 60 minutes       Suggested Age: 10+


Android: Netrunner (2012)

Android: Netrunner is a futuristic game of hackers, powerful corporations, and the war they wage upon one another on a cyber battlefield. This might be the most distinct entry on this list. First thing to note is that this is a 2 player game ONLY. It also features asymmetrical play (the way the hackers and corps play their sides of the table are entirely different). Lastly, this is what is known as a "living card game", a wonderful recent development in the card gaming world that creates the feel of collectible card games and personal deck construction without all the collectible nonsense of buying packs of cards and getting random stuff you may or may not want (and spending waaaay more money than you need to in order to enjoy a game).
   
The corporate player spends their turns and their vast resources advancing hidden agendas and protecting their data servers with advanced and sometimes deadly security programs known as "ice." Meanwhile, the runner plays David vs. Goliath as they use their incredible individual talents and precious hardware to jack into the net and subvert the corporate player's security measures and engage in some very profitable (but potentially deadly) corporate sabotage.
   
Android: Netrunner brings back to life one of history's greatest collectible card games, 1996's Netrunner from Richard Garfield (creator of Magic: The Gathering). The base game provides tons of exciting, tense 1-on-1 gameplay with plenty of variety in the disparate hacker and corp decks (3 hackers and 4 corps), and while there are numerous expansions to the game, you can feel free to pick and choose the expansions that appeal to you and feel safe knowing you get ALL the cards you need with one single purchase.

 Time: 45+ minutes       Suggested Age: 12+


Chrononauts (2000)

 Did you ever wonder what would happen if you went back in time and killed Hitler or didn't elect George W. Bush? Chrononauts gives you the opportunity to hypothesize on what coulda-woulda-shoulda in history. Looney Labs' Andrew Looney (Fluxx) created this crazy and intriguing look at the effects of time travel. Each player has a secret identity and has their own secret mission to accomplish while traveling this crazy and loopy timeline of regrets and successes. As if this wasn't enough, you'll also sample some of the greatest artworks and artifacts in history. . . well. . .until you destroy them.

There are three different ways to win and/or end the game. First, we have to focus on our immediate goals in order to win. One - Going Home: You can match up the events on your ID card and make it to that timeline. Two - Completing Your Mission: At the end of your turn, your three mission artifacts must be on the table in front of you to complete your mission. Three - Achieving Power & Success: If after completing your turn, there are 10 cards in your hand, you win. That does not include your identity and secret mission cards. Finally, we have to pay attention to what everyone else is doing, which leads us to ending the game without winning. Four - The game immediately ends when 13 paradoxes are revealed. Everyone loses. No time to fix the flux capacity and save the clock tower. . . but let's face it, you won't be around to know what you've done!

Don't worry about seeing yourself and tearing apart the space-time continuum, paradoxes abound and are very dangerous. Sadly, there's no Doc Brown, but you'll find a way to have enough fun to fill all your time traveling needs. The games plays 1-6, but is best played with 4-5 players.


Several expansions are available for the game, such as Lost Identities and The Gore Years. Also, if you're really needing that 80's fix, Back to the Future: The Card Game is a skin of Chrononauts

Time: Roughly 30 minutes       Suggested Age: 10+


Legendary Encounters (2014)

Legendary Encounters was one of the of the elite and hottest games at GenCon 2014 this year. Following in the footsteps of Legendary: The Marvel Deck Building Game, Legendary Encounters channels the Sci-Fi classic film franchise - Alien. This game uses all four alien movies to initiate your missions and dictate the aliens you'll fight, as well as what your objectives will be. Objectives are based directly on the movie as actions you would see the characters in the movies have to complete or things they would encounter while they were trying to take down the Xenomorphs.

Below is a picture of the game map that helps guide your deck building game. You have action cards, recruitment points cards, and cards that represent the different characters from the movies. The recruitment points help you to purchase more of the character cards. These character cards have special abilities that help you in your conquest and meeting the objectives. The action cards allow up to fight the alien or battle objective cards. Lucky for you, this game is a co-operative game and you work together to fight the monsters and meet the goals of the game.


The objective cards also hold points that you will total up at the end of the game. The hive cards go into the dead enemies pile. Yet, there are effects that will kill your characters and your people, so there is also a dead character pile. So many piles and cards! Essentially what it boils down to is that you need to read the extensive rules before you play. Once you have read the rules and engaged in the elaborate set-up, the game plays quickly. The card text is simple to decipher, but the iconography might offer some problems that require the rules. It has multiple replay ability due to the randomness of the cards drawn.

So how do you end the madness? If at least one of your up-to 5 players is left alive to complete the scenario objectives, the game is won.I recommend playing with 3-4 players to give you better odds, but it does increase the rate at which hives and objectives are cycled through the game. But despite having the numbers to succeed, if all of the players die, it's "GAME OVER MAN! GAME OVER!"

 Time: 45+ minutes       Suggested Age: 10+
 

Eminent Domain (2011)

Eminent Domain, from relatively young but respected Tasty Minstrel Games and their head designer Seth Jaffee, is a game of interstellar empire building in the form of a extremely streamlined deckbuilder.
   
Five stacks of cards sit in the middle of the table for all players to access on their turn. These cards represent the surveying of new planets, military conquest or peaceful colonization of those planets, production and trade of goods upon the worlds in your empire, and research you can conduct to enrich your civilization in various ways (as well as make your deck more unique and dynamic).
   
On your turn, you can play a card in your hand for its simple action and then you must take one of the cards from the central table and take its "role." The role is another relatively simple action that you can boost with identical cards in your hand. The catch is that all other players at the table can follow your lead in this role and benefit from it as well. In the end, whichever player commands the galactic empire with the most influence (through goods trading, planetary control, and civilization upgrades) is the winner! This game plays 2-4 and it is recommended for 3 players for the best play possible.

Eminent Domain has several expansions: Escalating and Exotica, and there are some promo expansions out there, as well.

 Time: 45+ minutes       Suggested Age: 10+


Race for the Galaxy (2007)

Race for the Galaxy is an absolute masterpiece of game design and the richer, heavier spiritual cousin to Eminent Domain. Both games are a 4X space game played entirely with cards. Both share the mechanic of a player's actions on their turn benefiting both themselves and their opponents. Both involve the cards in your hand as currency to achieve your goals.
   
Race for the Galaxy stands apart from Eminent Domain in several significant ways. Whereas Eminent Domain is a deck building game where most of your deck is made up of 5 very simple and generic role cards, Race for the Galaxy is a hand management game where everyone draws from a central deck and the complexity and uniqueness of individual cards is much more prominent. Eminent Domain has individual player turns where the other players piggyback off of your actions. Race for the Galaxy is a simultaneous action selection game where what you choose to do for your turn has far greater consequences. Finally, in Eminent Domain the cards themselves are designed to be tossed away to amp up specific actions. With Race for the Galaxy, you have to pay for actions like colonization and you are forced to make tough choices, discarding cards you might really want to hold on to. 



Race for the Galaxy is not for newcomers. It features very little text and tons of iconography to remember, but it is an absolutely amazing gaming experience. I would recommend you give Eminent Domain a try and if you find yourself enjoying that game and think you can handle a greater challenge, give this one a try. The game plays 2-4 and is best played with 3-4 players.

Time: 30+ minutes       Suggested Age: 12+

 Share your thoughts on Sci-Fi card games or your thoughts on this article here or on twitter @adventgeekgirl (#RRSciFiMonth).

The next article is slated to be released on Thursday, November 13 and will focus on games that utilize the theme of ships and crews.

Sunday, September 21, 2014

Loot Crate Unboxing - September 2014: GALACTIC

Back in July, I was lured in by the geeky-something-shiny of Loot Crate. So many neat little special items to call my very own for a set price every month. I'm not usually turned on by subscription boxes. I've done food ones in the past like Graze (UK...now in the US) and Nature Box (US). Yet, one of the parts of my Fitness Goals says that I am allowed to reward myself big at certain milestones. And with that. . . I signed up for Loot Crate.

Loot Crate is a monthly box of Geek & Gamer gear. Subscriptions vary from one month to six months. I currently have the sixth month recurring subscription.

http://mbsy.co/lootcrate/8647925

Each month is a special theme. So when I signed up it was VILLAINS! August's crate was HEROES! There was a glow-in-the-dark exclusive Funko Pop bobble-head Groot in this one. (I keep it at school and my kids LOVE it!) While these two crates were nice, they weren't really wowing me like what I've seen in past crates. Yet, one of the options that Loot Crate has is to sometimes buy leftover Loot Crates from previous months. I bought the June crate: TRANSFORM. It had some neat things in it.

Each crate has some nice pieces. The VILLAINS crate was the most-underwhelming so far, but the September crate even impressed my hard-to-impress husband who does not like that I signed up for Loot Crate. September's Loot Crate theme is: GALACTIC! That is right up my alley. They've been tempting us with bits and pieces for the last month. So I already knew there would be Star Trek, Star Wars, and Firefly, as well as some other galactic type stuff.

It arrived yesterday and I felt compelled to do my first unboxing EVER! Not a video, but pictures. So. . . beyond this point, let me know what you thought of the unboxing.

LOOT CRATE SEPTEMBER: GALACTIC



LET THE AWESOME BEGIN!  

Below you will see what came in the box, as well as inside pictures of the box itself. They theme out the insides of the boxes, as well. 


We all know Tribbles are trouble, and now you have one of your very own. It is a plush Tribble with directions on the package for how to care for your Tribble, such as keeping them away from Klingons.  Light and fluffy, but it did shed a little bit when I took it out. This is a Loot Crate exclusive.

















This box was a Mystery Mini. It could have been one of many different items. When I opened mine, I had gotten Captain Mal from Firefly. This is a Loot Crate Exclusive and everyone, according to the Loot Crate magazine, received a Captain Mal.


Each Loot Crate includes a pin for the theme of the crate. It is picture below with some awesome Pop Rocks Green Apple candy. On the right is a Star Wars Exclusive Retro Arcade Magnet. 




An Alien collectable figure was also included. Just like in previous boxes, they randomly put a figure into the box. I lucked out and got the Alien. They also had available Ripley, Kane, Dallas, and Ash.

It took me a moment to realize this was Firefly Bank Robbery Money, which can be used as currency in the Firefly universe. So now when I need to seek passage on a ship outta this crazy place, I have the creds to do so.


 And finally, snuggled away at the bottom of the box, was this perfect 9 x 27 poster of Han Solo. ::swoon::



The crate also game with a HALO code for digital loot and, as always, the Loot Crate magazine. The magazine has neat information and also explains all of your materials. So if you didn't know or understand why something was in your box, you could find out. This month's magazine has a little Behind-the-Scenes of Loot Crate's Short - The Verse.

And, finally. . . the empty box. The perfect playground for your new loot!  



If you don't want to miss out on this level of awesome in your life, make sure you go and sign up for Loot Crate.