Like the title describes, Legendary is a Marvel Deck Building Game. Not all Legendary are Marvel, but this particular one is. Players choose a scheme, then a Mastermind. Then Villain Groups and Henchman Groups are chosen and finally your heroes. We typically randomize what is chosen, but you can plan out your campaigns.
You start with cards that let you purchase cards (have stars with numbers in them to give you an amount) and you have cards with scratch marks that you use to battle. The amount of damage is determined by the number in the scratch marks. As you recruit heroes to help you, there might be special skills on the cards that change the damage numbers. You draw 6 cards each time and reshuffle your discard pile when you need to draw more.
At the beginning of your turn, you flip over a villain card and place it on a location. You could, instead of a villain, draw a scheme-twist card and that will cause something to happen to players, hands, or the board. Then you can choose to hire heroes from Headquarters or fight one of the villains who are in the city. When you're ready, you will want to try to fight the Mastermind before too many villains start escaping the city.
While this game plays cooperatively, the winner is determined by the amount of victory points earned after defeating the Mastermind. The points are earned through saving bystanders, defeating villains, and defeating the Mastermind. The points are listed on the cards.
Tonight, our game was made up of the following:
Super-Hero Civil War Scheme Twist
Heroes: Storm, Nick Fury, Cyclops, Rogue
Villain Groups: Spider-Foes, Brotherhood
Henchman Group: Doombots
Every time a scheme card was drawn, it scrapped all the HQ heroes cards. If we had drawn one more, we would have lost. Storm was incredibly power and gave us the attack points needed to knock out Magneto 1, 2, 3, 4, (5). We had all X-Men and Nick Fury, which was very helpful against Magneto.